Module bzMessage :: Class SayMessage
[frames] | no frames]

Class SayMessage

source code


Client message sent to all other connected clients (into the same scene ???).

Message is sent when player . 'B%ds' : [lenMessage Message]

Instance Methods
 
__init__(self, message='') source code
Byte Array. 'B' + 'B%ds'
Encode(self, message='')
Returns: the encoded data
source code
Int, [String]
Decode(self, data)
Returns: nb_processed_bytes, [message]
source code
 
__repr__(self) source code
Method Details

__init__(self, message='')
(Constructor)

source code 
Overrides: ClientMessage.__init__

Encode(self, message='')

source code 
Parameters:
  • message (String) -
Returns: Byte Array. 'B' + 'B%ds'
the encoded data

Decode(self, data)

source code 
Parameters:
  • data (Byte Array: 'B' + 'B%ds') - The encoded data
Returns: Int, [String]
nb_processed_bytes, [message]

__repr__(self)
(Representation operator)

source code 
Overrides: ClientMessage.__repr__