Module bzMessage :: Class ReleaseObject
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Class ReleaseObject

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Client message sent to server when player release an object.

Message is typically sent when player realease an object from his inventory. 'B' + 'fffB%ds' : [lenName ObjectName]

Instance Methods
 
__init__(self, objname='', position=[0.0, 0.0, 0.0]) source code
Byte Array. 'B' + 'fffB%ds'
Encode(self, objname='', position=[0.0, 0.0, 0.0])
Returns: the encoded data
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Int, []
Decode(self, data)
Returns: nb_processed_bytes, []
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__repr__(self) source code
Method Details

__init__(self, objname='', position=[0.0, 0.0, 0.0])
(Constructor)

source code 
Overrides: ClientMessage.__init__

Encode(self, objname='', position=[0.0, 0.0, 0.0])

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Parameters:
  • objname () -
  • position () -
Returns: Byte Array. 'B' + 'fffB%ds'
the encoded data

Decode(self, data)

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Parameters:
  • data (Byte Array: 'B' + 'fffB%ds') - The encoded data
Returns: Int, []
nb_processed_bytes, []

__repr__(self)
(Representation operator)

source code 
Overrides: ClientMessage.__repr__