Module bzMessage :: Class InventoryAdd
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Class InventoryAdd

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Server message sent to client when an object has to be added into inventory.

Message is typically sent when player grab an object. 'B' + 'bB%ds' : [Quantity lenName ObjectName]

Instance Methods
 
__init__(self, quantity=0, objname='') source code
Byte Array. 'B' + 'bB%ds'
Encode(self, quantity=0, objname='')
Returns: the encoded data
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Int, [quantity, objname]
Decode(self, data)
Returns: nb_processed_bytes, [quantity, objname]
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__repr__(self) source code
Method Details

__init__(self, quantity=0, objname='')
(Constructor)

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Overrides: ServerMessage.__init__

Encode(self, quantity=0, objname='')

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Parameters:
  • quantity (Int) -
  • objname (String) -
Returns: Byte Array. 'B' + 'bB%ds'
the encoded data

Decode(self, data)

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Parameters:
  • data (Byte Array: 'B' + 'bB%ds') - The encoded data
Returns: Int, [quantity, objname]
nb_processed_bytes, [quantity, objname]

__repr__(self)
(Representation operator)

source code 
Overrides: ServerMessage.__repr__