Module bzMessage :: Class ActivateObject
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Class ActivateObject

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Message to activate an object of the scene.

Message is typically sent when player activate an object. Server forward this message. 'B' + 'BB%ds' : [value lenName ObjectName]

Instance Methods
 
__init__(self, objname='', value=0) source code
Byte Array. 'B' + ''
Encode(self, objname='', value=0)
Returns: the encoded data
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Int, []
Decode(self, data)
Returns: nb_processed_bytes, []
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__repr__(self) source code
Method Details

__init__(self, objname='', value=0)
(Constructor)

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Overrides: Message.__init__

Encode(self, objname='', value=0)

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Parameters:
  • objname () -
Returns: Byte Array. 'B' + ''
the encoded data

Decode(self, data)

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Parameters:
  • data (Byte Array: 'B' + '') - The encoded data
Returns: Int, []
nb_processed_bytes, []

__repr__(self)
(Representation operator)

source code 
Overrides: Message.__repr__