| Trees | Indices | Help |
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| Classes | |
| Message | |
| ServerMessage | |
| ClientMessage | |
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WelcomeMessage Init message sent when connection accepted. |
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InitInventory Init player inventory. |
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GrabObject Client message sent to server when player grab an object. |
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DeclareVar Client message sent to server to declare player variables. |
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StoreAvatar Client message sent to server when player choose an avatar. |
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VanishObject Server message sent to client when an object has to be removed from scene. |
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ReleaseObject Client message sent to server when player release an object. |
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InstanciateObject Server message sent to client when an object has to be added to scene. |
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ActivateObject Message to activate an object of the scene. |
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InventoryAdd Server message sent to client when an object has to be added into inventory. |
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PositionReport Client cyclic position report to server. |
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SayMessage Client message sent to all other connected clients (into the same scene ???). |
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PrivateSayMessage Client message sent to an other client. |
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ClientsSituationReport Message that server periodically sends to all clients ???. |
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ClientsMessages Chat messages from other client. |
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| Trees | Indices | Help |
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| Generated by Epydoc 3.0beta1 on Sun Sep 23 10:16:13 2007 | http://epydoc.sourceforge.net |