Module bzMessage
[frames] | no frames]

Module bzMessage

source code

Classes
  Message
  ServerMessage
  ClientMessage
  WelcomeMessage
Init message sent when connection accepted.
  InitInventory
Init player inventory.
  GrabObject
Client message sent to server when player grab an object.
  DeclareVar
Client message sent to server to declare player variables.
  StoreAvatar
Client message sent to server when player choose an avatar.
  VanishObject
Server message sent to client when an object has to be removed from scene.
  ReleaseObject
Client message sent to server when player release an object.
  InstanciateObject
Server message sent to client when an object has to be added to scene.
  ActivateObject
Message to activate an object of the scene.
  InventoryAdd
Server message sent to client when an object has to be added into inventory.
  PositionReport
Client cyclic position report to server.
  SayMessage
Client message sent to all other connected clients (into the same scene ???).
  PrivateSayMessage
Client message sent to an other client.
  ClientsSituationReport
Message that server periodically sends to all clients ???.
  ClientsMessages
Chat messages from other client.
Variables
  BOTH_SIDE = 0
  CLIENT_SIDE = 1
  SERVER_SIDE = 2
  HIGH_PRIORITY = 0
  MEDIUM_PRIORITY = 1
  LOW_PRIORITY = 2
  CONSUMABLE = 0
  PERMANENT = 1
  POSITION_REPORT_MESSAGE = 0
  SITUATION_REPORT_MESSAGE = 1
  SAY_MESSAGE = 2
  CLIENTS_MESSAGES_MESSAGE = 3
  PRIVATE_SAY_MESSAGE = 4
  WELCOME_MESSAGE = 5
  INIT_INVENTORY_MESSAGE = 6
  GRAB_OBJECT_MESSAGE = 7
  VANISH_OBJECT_MESSAGE = 8
  INVENTORY_ADD_MESSAGE = 9
  INSTANCIATE_OBJECT_MESSAGE = 10
  ACTIVATE_OBJECT_MESSAGE = 11
  RELEASE_OBJECT_MESSAGE = 12
  STORE_AVATAR_MESSAGE = 13
  DECLARE_VAR_MESSAGE = 14
  msgid = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14]